Player Classes/Specializations
Each player will have the opportunity to select a class or specialization when they first create their avatar. Each class provides additional objectives that need to be completed for adventures and raid bosses. The classes and descriptions are below.
The Warrior
The warrior is one that pushes through and thrives against adversity. S/he is nothing if not persistent and tough.
Characteristics: Often longer quests or raids.
Characteristics: Often longer quests or raids.
The Mage
The mage is in tune with the ancient and modern arts that dazzle, whether on the battlefield or in the classroom.
Characteristics: Always has some technological/design component.
Characteristics: Always has some technological/design component.
The Bard
The bard is the master of the creative arts. S/he can be found putting on a public display or writing a new poem.
Characteristics: Quests, adventures, and raids become creative, in public or private.
Characteristics: Quests, adventures, and raids become creative, in public or private.
The Ranger
The ranger is a master of hunting, finding, and providing. They are the best at tracking down information and game.
Characteristics: Extends quests, adventures, and raids by doing additional research.
Characteristics: Extends quests, adventures, and raids by doing additional research.
How do you change your class?
A player may change their class at anytime for a small fee (200 word rationale). The fee must be paid at least 24 hours before an adventure is to be turned in. A fee can be waved by buying armor from the merchant. (Fees do not have to be paid after raids).
Reminders:
Reminders:
- There cannot be a duplicate class in Chapter 3 guilds.
- A player must change his/her class after raid 1, 3, and 4.
- All class changes must be approved by the game master.
- Rationales should explain what you plan on doing with your new class.